Just watch this for now.
Posted on 21 March, 2013 at 09:31AM
Posted on 27 February, 2013 at 02:32AM

What was that about it being too PC heavy around here? Sorry, but I'll get to that later. The recent article on Doom inspired me to give my two cents about my favourite "Doom clone" Heretic.
Released in 1994 using a modified version of the Doom engine Heretic and its "expansion" Shadow of the Serpent Riders was a great FPS that in my mind, trumps Doom 1 or 2.
Posted on 15 February, 2013 at 8:16PM

The original Doom is one of my all time favorite games. I love it, everything about it. I love the guns, I love the enemies, I love the levels, I love the art. I'm a little obsessed sometimes. Doom 1 came out 1993 in Doom 2 came out in 1994, then came Doom 3 in... 2004. See, I'm an odd position compared to most fans of the classic Doom fans; I played Doom 3 before I played the original two, on the original Xbox even. I'm not gonna lie, I was a little late to the FPS party. While games like Halo were gaining popularity I was sticking to my platformer guns (and starting to suffer because of it, lest we all forget all the bad Sonic titles that came out around this time). Eventually my friend Macoy showed me games like Halo and, you guessed it, Doom 3! I thought Doom 3 was pretty cool, but wondered what the first one was like. Remembering that SRB2 (see Fan Works #1) was built on the original Doom engine I began searching online, and discovered that the original was shareware. Oh wow! I played the hell out of it. That said, I enjoyed both of these games, but which of them is better? I've been playing both of these games, and I'm going to tell you which I feel is the more enjoyable game.
Posted on 6 February, 2013 at 12:49AM
I have decided to undertake a great project.
Posted on 20 January, 2013 at 8:37PM

Okay so less strategy guide more review this time.
Made in 1994 by Parallax Software and Interplay Descent was a rather unique FPS game that spawned several sequels and expansion packs. It features movement with six degrees of freedom in a zero gravity setting.
Posted on 20 January, 2013 at 07:25AM

I'm gonna be up-front and honest here: This week's article is completely self-indulgent.
I'm a sucker for a good song made on inferior hardware. So, naturally, old video game songs are quite high on my list of things I like. And, personally, the songs that were made and played on the old computer system, the Commodore 64, are extremely technically impressive alongside being great songs in their own rights.
Keeping in mind that I'm musically illiterate, let's take a look at'em!
Posted on 13 January, 2013 at 2:59PM

Axelay is a perfect game.
Now now, put down dem pitchforks. I could never say that a game is TRULY perfect. There's always a flaw and there's always improvements to be made. Nothing in life has ever been or ever will be perfect. But to use a loose definition of the word, and to keep in mind the time it was made, Axelay is indeed perfect.
Posted on 6 January, 2013 at 01:56AM

2013! My first article of the year! It's also my first commissioned article! Thanks to Oblivion for asking me to take a closer look at one of the games I enjoyed in my youth!
Posted on 30 December, 2012 at 05:04AM

Let's give the retro a break. For the last article of 2012, I'll be going over my favourite Modern games!
To start off, an Honourable Mention.
Posted on 23 December, 2012 at 02:32AM

There's opinions to be had. Let's get right to it!